I am a digital artist with over 9 years of experience in postproduction for the film industry, specializing in Nuke compositing. I have worked on features, short films, TV shows, and advertising, contributing to the postproduction and VFX departments.
My expertise includes executing, leading, and coordinating compositing projects, creating motion graphics, and providing on-set VFX supervision to ensure creative consistency from shoot to final delivery. Passionate about visual storytelling, I bring a blend of technical precision and artistic vision to every project, turning bold ideas into impactful on-screen experiences.
Graduated in 2016 from the B.A. in Animation and Digital Art at the Tecnológico de Monterrey.
My approach blends technical expertise with innovative visual problem-solving to create highly realistic shots that seamlessly integrate into the final image.
I create effects, environments, and final composites for simple and complex shots across multiple stages of production, including precomps, 2D tracking, keying, roto, element integration, and color correction. Working primarily in Nuke, I focus on producing high-quality, photorealistic imagery while collaborating closely with VFX and Compositing Supervisors. I stay in constant communication with the Matte Painting and Compositing teams, handle daily production requests, participate in production meetings, and consistently deliver shots on time while meeting Folks VFX quality standards.
Ingenuity studios
Nuke compositor
May 2022 – Jan 2026
At Ingenuity Studios, I collaborated closely with supervisors and leads to ensure seamless visual effects integration across shots. My work covered set extensions, chroma keying, CG integration, matte painting, screen replacements, paint outs, tracking, and roto. Across more than 40 film and television projects, I contributed high-quality compositing work with a strong focus on detail and artistic intent. I also stepped into a Lead Compositing Artist role on a project, supporting the team, maintaining quality, and ensuring on-time delivery.
FEROZ CARMESÍ
Lead Artist
Jun 2021 – Jun 2022
At Feroz Carmesí, I contributed to the development and implementation of the visual style for key shots across seven film and television projects, ensuring each sequence aligned with the creative vision of the project. I helped define workflows and organize team responsibilities to improve efficiency and collaboration, while also being responsible for quality control and internal approvals to maintain high output standards. I provided on-set VFX supervision to ensure consistency between production and postproduction, and worked hands-on across compositing, motion graphics, and various VFX tasks, combining technical precision with artistic sensibility.
labo
Lead Artist
Dec 2016 – Dec 2020
I began my time at Labodigital in the distribution area, working on localization and tropicalization of trailers, films, and teasers, before transitioning into the compositing department as an artist and later advancing to Lead Compositing Artist. Across more than 30 film and television projects, I supervised the VFX department and oversaw the development and implementation of visual styles for key shots, including compositing, 2D, and 3D motion graphics. I coordinated on-set VFX supervision to ensure smooth alignment between production and postproduction, defined workflows, project breakdowns, and team distribution, and managed quality control for both incoming and outgoing materials to maintain consistent standards throughout the production process.